Once you’ve launched Photoshop, select “Open” on the left. Next, let’s launch Photoshop and let it display the image. Once you’ve downloaded the image, save it to any folder you want. Im making a face texture for a head model on Blender and. I downloaded the paper textures in the link below, but you are free to choose your own. Im currently using CC 2015 and have an issue using the Filter > 3D > Normal Map. This time, I will use textures uploaded to “ BEIZ images“. Preparing images (textures)ĭownload free images and textures that are available on the Internet. What I’ll be using this time is an image and Photoshop (only compatible with versions 2015 or later). This section explains how to prepare textures, create a normal map in Photoshop, and apply it in Unity. This is not using meshes to represent the bumps and dents, but is rather a pseudo-unevenness that appears on the material depending on how the light shines on it.Īs you can see, you can easily express the bumps and dents by using the normal map.īy using the normal map, you can easily create a more realistic model. On the left is the material with the normal map pasted on it, and on the right is the material without it.Ĭompared to the right, the shading on the left is more pronounced and it feels more real.